Time Flies, Bogged Down
Sunday, April 14, 2013 at 10:18AM So, basically, the UI looks a bit better, but is still far from final. It should be alright for a video, but our main focus right now is actually single player.
We pushed out a few pre-alpha builds months ago that were exceptionally early and more or less didn't work at all unless you had a few friends to play with, knowledge of port forwarded, and enough time on your hands to figure out what all of the spells did, and in that time we've gotten more spells, an absurd number of bug fixes, and a few more levels to play with, but we haven't made the game any easier for individuals to pick up.
So I've been doing some massive RnD on that - Most likely, the single player will play something like a side scrolling beat em up, but that could change as we go along.